<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1471695709173260573</id><updated>2011-10-15T03:11:41.530-07:00</updated><category term='Tower Defense'/><category term='Stick War'/><category term='Shopping City'/><category term='Civilization Wars'/><category term='Mushroom Evolution'/><category term='Garden TD'/><category term='Eternal Red'/><category term='Tower Defense +'/><category term='H1N1 Doctor Defence'/><title type='text'>Free Tower Defense Games!</title><subtitle type='html'>Don't leak you noob.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-7450685684050277699</id><published>2010-02-12T11:53:00.000-08:00</published><updated>2010-02-12T12:08:31.351-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense +'/><category scheme='http://www.blogger.com/atom/ns#' term='Stick War'/><title type='text'>Stick War Tower Defence</title><content type='html'>&lt;center&gt;&lt;br /&gt;&lt;embed src="http://1000webgames.com/arcade/stick-war.swf" width="800" height="640"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://freetowerdefense.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;Stick War&lt;/span&gt;&lt;/a&gt; isn't really a tower defense game, but it's too damn fun to not post here. Strategy for this game is to just pick one unit to upgrade the hell out of, along with the +2gold/sec skill.&lt;br /&gt;&lt;br /&gt;You're crazy if you don't pick the spartan unit to upgrade. They just freaking OWN everything. It's fun watching towers own creeps in &lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;tower defense games&lt;/a&gt;, but damn watching 10 spartans rape everything in their way is equally as amusing.&lt;br /&gt;&lt;br /&gt;You can either watch your units battle it out with the enemies, or you can control one of your units. You still have to issue orders so they know what to do, the three main orders in this game is Garrison, Defend, and Attack.&lt;br /&gt;&lt;br /&gt;Garrison - Sends miners and everything else inside your castle and bowmen shoot at attacking enemies.&lt;br /&gt;&lt;br /&gt;Defend - Sends units to where the miners are and defends against attacking units.&lt;br /&gt;&lt;br /&gt;Attack - Sends units to destroy the opponents shrine or monument, whatever you wanna call it.&lt;br /&gt;&lt;br /&gt;BTW, don't upgrade the giant. They are slow and stupid. They rape shrines easily though. In Stick War, as far as I know, Spartans and Wizards own.&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;StickWar&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; units&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Miner - Costs 250 gold. Mines 100 gold per trip to castle. Fast build time.&lt;br /&gt;&lt;br /&gt;Bowman - Costs 400 gold. Shoots at a really long range, has really low HP. (dies to 1 spartan spear throw) Average build time.&lt;br /&gt;&lt;br /&gt;Swordrath - Costs 150 gold. Average attack. Low defense for melee, has a little more than the bowman's HP. Really useful for zerging a giant down. Fast Build time.&lt;br /&gt;&lt;br /&gt;SPARTAN - Costs 400 gold. Best attack in game. Has 1 spear to throw, then uses sword and attacks really fast. Has a shield which can block attacks. Owns face. Average build time.&lt;br /&gt;&lt;br /&gt;Wizard - Costs 1200 gold. Summons 3-4 units that are a little bit weaker than a Swordrath. Has an AOE stun attack. Can hold off a tight group of melee units, can perma stun if multiple wizards are there. Takes ages to build.&lt;br /&gt;&lt;br /&gt;Giant - Costs 1400 gold. If this guy reaches your/enemy's base, it's game over. Other than that, useless against a zerg of swordrath/spartans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-7450685684050277699?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/7450685684050277699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=7450685684050277699&amp;isPopup=true' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/7450685684050277699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/7450685684050277699'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2010/02/stick-war-tower-defence.html' title='Stick War Tower Defence'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-3616727172510181210</id><published>2010-02-12T09:50:00.000-08:00</published><updated>2010-02-12T11:44:27.225-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Civilization Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense +'/><title type='text'>Civilization Wars Tower Defense</title><content type='html'>&lt;center&gt;&lt;embed src="http://www.freegaming.de/components/flash/2992277264.swf?affiliate_id=941efa0f97e566c4" quality="high" bgcolor="#e8ffff" name="2992277264.swf" menu="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" width="800" height="500"&gt;&lt;/embed&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Civilization Wars&lt;/span&gt; isn't your average &lt;a href="http://freetowerdefense.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;tower defense game&lt;/span&gt;&lt;/a&gt;. It involves conquering your enemies towns using your people, or magic. You gain magic by harvesting crystals, and you gain more people by conquering houses/pyramids which increases the population of your race a set amount per second.&lt;br /&gt;&lt;br /&gt;In &lt;a href="http://freetowerdefense.blogspot.com/2010/02/civilization-wars-tower-defense.html"&gt;&lt;span style="font-weight: bold;"&gt;civilization wars&lt;/span&gt;&lt;/a&gt; you gain experience points whenever you win a level. After a certain amount of experience points, you will gain some skillpoints to spend on stats/skills. The four main stats in civilization wars are Attack, Defence, Agility, and Speed. There are also 2 stats for crystals.&lt;br /&gt;&lt;br /&gt;Attack - Affects the amount of damage you do when you attack an opposing/neutral building&lt;br /&gt;Defence - Affects the amount of damage you absorb when an enemy attacks one of your buildings&lt;br /&gt;Agility - This determines how fast you gain more units&lt;br /&gt;Speed - This determines the how fast your units run&lt;br /&gt;Crystal Int - The initial amount of crystals you start the level with&lt;br /&gt;Crystal Amount - The max amount of crystals you can store&lt;br /&gt;&lt;br /&gt;The 1st race has mostly balanced stats, the 2nd race has high attack and defence with less speed and agility, and the 3rd race has superior speed and agility, but weak attack and defence.&lt;br /&gt;&lt;br /&gt;I find &lt;span style="font-weight: bold;"&gt;civilization wars&lt;/span&gt; the easiest to play using the third race, as they can really zerg enemies down with their speed and agility.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Unlocking other races in Civilization War&lt;/span&gt;&lt;br /&gt;At the start of &lt;span style="font-weight: bold;"&gt;Civilization War&lt;/span&gt;, you are only allowed to use the main race (1st one at race selection screen). To unlock the 2 other races, you will first need to beat your first giant monster, the ginormous turtle of death!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tips on leveling up fast in Civilization Wars&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don't rush to get to the end level, chances are you will get owned. Owned hard. Once you get the "no magic" mode, go back to one of the previous levels where all 3 races start near each other, and you are on the middle. You can cheat Civilization Wars by redoing this level alot of times with the "no magic" mode turned on, and later when you get "twilight mode", it will boost exp by 1.5x more.&lt;br /&gt;&lt;br /&gt;This level is easily a "Civilization wars cheat" because you can literally win this game in 1 minute lol. Exp you get is about 5-6k+. Remember to reskill you points with Agility and Attack as your priority over Defence and Speed.&lt;br /&gt;&lt;br /&gt;What you should do to finish it quickly is as soon as the race on your right attacks the tower (they always do) you should attack them first. One or two attacks just plain cripples them. Attack them with your units until you get their pyramid. Then start attacking the pyramid on your left. You'll gain 5-6k experience points in less than a minute. 1-2 minutes if you're unlucky.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-3616727172510181210?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/3616727172510181210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=3616727172510181210&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/3616727172510181210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/3616727172510181210'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2010/02/civilization-wars-tower-defense.html' title='Civilization Wars Tower Defense'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-4134509970203104021</id><published>2010-02-12T09:31:00.000-08:00</published><updated>2010-02-12T11:45:47.605-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense'/><category scheme='http://www.blogger.com/atom/ns#' term='Garden TD'/><title type='text'>Garden Tower Defense</title><content type='html'>&lt;center&gt;&lt;embed src="http://www.arcadecabin.com/tempswf/garden-td" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="600" height="600"&gt;&lt;/embed&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Simple&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;tower defence game&lt;/a&gt;, lots of ways to win without losing any lives. At the beginning of every round, make sure to start with a Gas Spray tower and a Pellet Tower.&lt;br /&gt;&lt;br /&gt;The Gas Spray tower shouldn't be upgraded because you can sell towers at 100%. And even if you DO upgrade the tower, it kinda sucks. Start with Gas Spray tower followed by Fully upgraded Pellet tower, then another Pellet or Bomb tower(which is only really good for the boss). When you already have 2 fully upgraded pellet towers, or 1 pellet and 1 bomb tower, begin saving up cash for a laser tower.&lt;br /&gt;&lt;br /&gt;When you have your laser tower, sell your gas spray tower and use the money you made to upgrade the speed. One fully upgraded Laser tower completely decimates all normal creeps, flying or not.&lt;br /&gt;&lt;br /&gt;Enjoy &lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;Garden Tower Defense&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-4134509970203104021?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/4134509970203104021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=4134509970203104021&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/4134509970203104021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/4134509970203104021'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2010/02/garden-tower-defense.html' title='Garden Tower Defense'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-5890954966200509354</id><published>2010-02-12T08:14:00.000-08:00</published><updated>2010-02-12T11:48:28.453-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shopping City'/><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense +'/><title type='text'>Shopping City Tower defense</title><content type='html'>&lt;center&gt;&lt;embed src="http://www.arcadecabin.com/tempswf/shopping-city" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="600" height="600"&gt;&lt;/embed&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Not your typical tower defense game, but it is sorta like a &lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;tower defence game&lt;/a&gt;. Instead of killing random creep waves, you have to make the customers happy by giving them crap to buy. You'll get a bonus of 1000 cash if you ever drain their money bar (HP bar if we're talking about the normal tower defense games).&lt;br /&gt;&lt;br /&gt;My only tip for &lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;Shopping City&lt;/a&gt; would be to upgrade to max the petshop, or boutique if you have it in an intersection. These buildings rob the customers faster than most buildings of their cash. Think of it as a machine gun in a regular tower defense game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Shopping city&lt;/span&gt; is a pretty addicting game. I just wish they added more features like the bus stops in shopping street or some subways or helipads and airports.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-5890954966200509354?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/5890954966200509354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=5890954966200509354&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/5890954966200509354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/5890954966200509354'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2010/02/shopping-city-tower-defense.html' title='Shopping City Tower defense'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-3447466951903021250</id><published>2009-07-22T13:13:00.000-07:00</published><updated>2010-02-12T11:12:09.737-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='H1N1 Doctor Defence'/><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense +'/><title type='text'>H1N1 Doctor Defence</title><content type='html'>&lt;center&gt;&lt;embed src="http://www.towerdefence.net/games/N1H1_doctor.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="600" height="500"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://freetowerdefense.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;a&gt;H1N1 tower defence&lt;/a&gt;&lt;/span&gt; is an active tower defense where you control AND upgrade your "hero" to help your stationary towers(doctors) and UV Lamps.&lt;br /&gt;&lt;br /&gt;Enjoy, it is freakin' addicting.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://freetowerdefense.blogspot.com/"&gt;&lt;span style="font-weight: bold;"&gt;H1N1 tower defense guide&lt;/span&gt;&lt;/a&gt; to come&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-3447466951903021250?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/3447466951903021250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=3447466951903021250&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/3447466951903021250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/3447466951903021250'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2009/07/h1n1-doctor-defence.html' title='H1N1 Doctor Defence'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-7708968832480120207</id><published>2009-03-01T18:04:00.001-08:00</published><updated>2010-02-12T11:13:57.351-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense +'/><category scheme='http://www.blogger.com/atom/ns#' term='Eternal Red'/><title type='text'>Eternal Red</title><content type='html'>&lt;center&gt;&lt;embed src="http://www.arcadecabin.com/tempswf/eternal-red" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="600" height="600"&gt;&lt;/embed&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;Eternal Red&lt;/a&gt; is not like your ordinary tower defense game. It's a mix between action and tower defence. You get to buy your character (Eternal Red?) guns. Although I'm not a fan of action/shooting games on flash, this is the exception. This game is highly addictive with decent graphics, and background music, sound effects are a bit boring though.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Eternal Red Guide and Tips&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Controls&lt;br /&gt;&lt;br /&gt;A - Move left&lt;br /&gt;D - Move right&lt;br /&gt;W - Jump&lt;br /&gt;R - Reload weapon (if you bought one)&lt;br /&gt;E - Select among your weanpons and remote&lt;br /&gt;P - Pause game and enter menu&lt;br /&gt;&lt;br /&gt;All of these can be reconfigured in the Eternal Red ingame options.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;When you start the game, setup your weapons by clicking on the hooks or floor panels while you have your remote selected. You can also click on yourself while you have the remote, this will bring up the option to buy a weapon or three. I suggest getting one for the early levels, especially for the boss.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;A boss is spawned every 10 levels, they are though to kill and you probably will let the first boss get by your defenses, which is why I recommend getting a weapon to finish him off when he gets past your turrets or spikes.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Also, I advice against getting floor panels that aren't used to slow enemies. Later levels there will be tons of flying enemies, and those spikes will not help you. The acid, be it floor panel or gun, I find useless (especially in smaller maps). The best combination that has worked for me is I start off with a machinegun on top of a slowing panel. I upgrade the machine gun primarily, then the panel. These two plus a gun will be enough for the first boss.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Your first priority should be to get the machine gun highly upgraded, then go for a grenade launcher just behind the machine gun, so it can reach the slow panel (that is under the machine gun) At level 20, you won't even need your handgun, shotgun, or rifle, the mounted sentry guns will take care of the boss easily. Once your machine gun is at level 8 rate of fire and level 5 damage, nothing will get past it. Your next step is to get a cash gun.&lt;/p&gt;&lt;p&gt;Cash guns make money per shot(based on the level of their damage). At max damage, they give you $10 per shot fired! Also, killing creeps quickly will get you full bounty, the further down the map they walk, the lower they are worth(which is why I think acid weapons are next to useless).&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Useless weapons/Panels&lt;/span&gt;&lt;/p&gt;Acid weapons and panels. They just suck, especially for small maps. All floor panels should be slow, or if you have to, a spike or two. Rather have a highly upgraded cash/machinegun tearing up the mobs though. Spikes are useless against flying. Maybe in hardcore mode acid is useful, never played hardcore.&lt;br /&gt;&lt;br /&gt;For weapons, I think all of them are useless late game(in casual mode). Early game though, it is highly useful to maintain your perfect 50 lives. There will be some stragglers, and the first boss is a bitch to kill with just mounted defences.&lt;br /&gt;&lt;br /&gt;Got a good strategy for &lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;Eternal Red&lt;/a&gt;? Let us know in the comments.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-7708968832480120207?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/7708968832480120207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=7708968832480120207&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/7708968832480120207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/7708968832480120207'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2009/03/eternal-red.html' title='Eternal Red'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1471695709173260573.post-7775503976739729488</id><published>2009-03-01T06:23:00.000-08:00</published><updated>2010-02-12T11:13:16.966-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tower Defense'/><category scheme='http://www.blogger.com/atom/ns#' term='Mushroom Evolution'/><title type='text'>Mushroom Evolution Tower Defense</title><content type='html'>&lt;embed src="http://www.towerdefence.net/mochigames/mushroom_revolution.swf" type="application/x-shockwave-flash" align="center" width="600" height="550"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;This &lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;tower defense&lt;/a&gt;, if you can bear with the annoying BGM (it gets annoying the longer it goes) and the feeling of being the mushroom king, is kinda fun and addicting. In &lt;span style="font-weight: bold;"&gt;Mushroom Evolution&lt;/span&gt; you are given 20 types of towers to defend your base(farm) with. You'll have to combine elements in order to unlock towers to defend your mushroom farm.&lt;br /&gt;&lt;br /&gt;Each element costs 200 gold, and every 5 levels the game gives you a random item. Your mushrooms start off with one element and item slot, they gain more element slots the higher you level them up. The max level of a mushroom is 5, with a max element slot of 3 and an item slot of 1.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mushroom Evolution Tower Defense&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; Guide&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Controls&lt;/span&gt;&lt;br /&gt;W - used to scroll up the map&lt;br /&gt;A -  used to scroll left the map&lt;br /&gt;S - used to scroll right the map&lt;br /&gt;D - used to scroll down the map&lt;br /&gt;Spacebar - to cancel building a tower&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Mushrooms&lt;/span&gt; (or as the game calls it, Gomphus)&lt;br /&gt;The Gomphus are your towers, and there are two kinds of towers you can build. The pure elemental kind, or the mixed elemental kind. Pure elemental mushrooms can be upgraded until level 6, they have sick damage compared to most mixed mushrooms, and they loose their weakness to different elemental types(each gem gives +25% more damage to their counter element).&lt;br /&gt;&lt;br /&gt;Mixed elemental mushrooms have a -50% and +50% damage depending on the element of creature they are firing at, have much lower damage, and can only be upgraded until level 5. Pure elementals don't get elemental penalties, they only get the +100% damage bonus. The upside of the mixed elemental mushrooms are they get some cool abilities.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;The elements you can combine are &lt;span style="color: rgb(255, 102, 102); font-weight: bold;"&gt;Fire&lt;/span&gt;, &lt;span style="color: rgb(153, 102, 51); font-weight: bold;"&gt;Earth&lt;/span&gt;, &lt;span style="color: rgb(51, 102, 255); font-weight: bold;"&gt;Water&lt;/span&gt;, &lt;span style="color: rgb(204, 204, 204); font-weight: bold;"&gt;Thunder&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;and &lt;span style="color: rgb(255, 204, 102);"&gt;&lt;span style="font-weight: bold;"&gt;Wind&lt;/span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102); font-weight: bold;"&gt;Fire&lt;/span&gt;- deals 50% more damage to &lt;span style="color: rgb(153, 102, 51); font-weight: bold;"&gt;Earth&lt;/span&gt;, deals 50% less damage to &lt;span style="color: rgb(51, 102, 255); font-weight: bold;"&gt;Water&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 255); font-weight: bold;"&gt;Water&lt;/span&gt;- deals 50% more damage to &lt;span style="color: rgb(255, 102, 102); font-weight: bold;"&gt;Fire&lt;/span&gt;, deals 50% less damage to &lt;span style="color: rgb(204, 204, 204); font-weight: bold;"&gt;Thunder&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204); font-weight: bold;"&gt;Thunder&lt;/span&gt;- deals 50% more damage to &lt;span style="color: rgb(51, 102, 255); font-weight: bold;"&gt;Water&lt;/span&gt;, deals 50% less damage to &lt;span style="color: rgb(255, 204, 102); font-weight: bold;"&gt;Wind&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 102); font-weight: bold;"&gt;Wind&lt;/span&gt;- deals 50% more damage to &lt;span style="color: rgb(204, 204, 204); font-weight: bold;"&gt;Thunder&lt;/span&gt;, deals 50% less damage to &lt;span style="color: rgb(153, 102, 51); font-weight: bold;"&gt;Earth&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 102, 51); font-weight: bold;"&gt;Earth&lt;/span&gt;- deals 50% more damage to &lt;span style="color: rgb(255, 204, 102); font-weight: bold;"&gt;Wind&lt;/span&gt;, deals 50% less damage to &lt;span style="color: rgb(255, 102, 102); font-weight: bold;"&gt;Fire&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-weight: bold;"&gt;Different Elemental Combinations For Mushroom Evolution&lt;/span&gt;&lt;br /&gt;These will all be marked as ??? in your ingame menu, so if you don't wanna guess, just check this list so you can pick which one you want to build.&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Double Elemental Mushroom combinations&lt;/span&gt;&lt;br /&gt;Double Damage (fire element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder&lt;/span&gt;&lt;br /&gt;Slow (wind element) = &lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 51);"&gt;Wind&lt;/span&gt;&lt;br /&gt;Splash (earth element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;&lt;br /&gt;Confusion (thunder element) = &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;&lt;br /&gt;Life per Kill (water element) = &lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder&lt;/span&gt;&lt;br /&gt;Extra Gold per Kill (fire element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 0);"&gt;Wind&lt;/span&gt;&lt;br /&gt;Poison (water element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(51, 102, 255);"&gt;Water&lt;/span&gt;&lt;br /&gt;Stun (earth element) = &lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;&lt;br /&gt;Extra attack (wind element) = &lt;span style="color: rgb(255, 204, 51);"&gt;Wind &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;&lt;br /&gt;Machine gun (thunder element) = &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 51);"&gt;Wind&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Triple Elemental Mushroom Combinations&lt;/span&gt;&lt;br /&gt;Triple Damage (fire element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder &lt;/span&gt;+&lt;span style="color: rgb(204, 204, 204);"&gt; &lt;/span&gt;&lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;&lt;br /&gt;Splash Slow (wind element) = &lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 51);"&gt;Wind&lt;span style="color: rgb(0, 0, 0);"&gt;+ &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 51);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;Splash Damage (earth element) = &lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth &lt;/span&gt;+&lt;span style="color: rgb(153, 102, 51);"&gt; &lt;/span&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;Water&lt;/span&gt;&lt;br /&gt;Teleport (thunder element) = &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth &lt;span style="color: rgb(0, 0, 0);"&gt;+ &lt;span style="color: rgb(255, 204, 51);"&gt;Wind&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Chance to gain life per hit(water element) =&lt;span style="color: rgb(153, 102, 51);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 204, 51);"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder&lt;/span&gt;+&lt;span style="color: rgb(255, 102, 102);"&gt; Fire&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;Chance to gain extra gold per hit(fire element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 0);"&gt;Wind &lt;/span&gt;+ &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder&lt;/span&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;&lt;br /&gt;&lt;/span&gt;Splash Poison (water element) = &lt;span style="color: rgb(255, 0, 0);"&gt;Fire &lt;/span&gt;+ &lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 51);"&gt;Wind&lt;/span&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;Chance for instant death (earth element) = &lt;span style="color: rgb(51, 102, 255);"&gt;Water &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth&lt;/span&gt;+ &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder&lt;/span&gt;&lt;span style="color: rgb(153, 102, 51);"&gt;&lt;/span&gt;&lt;br /&gt;Chance to plant bomb (wind element) = &lt;span style="color: rgb(255, 204, 51);"&gt;Wind &lt;/span&gt;+ &lt;span style="color: rgb(153, 102, 51);"&gt;Earth &lt;/span&gt;+ &lt;span style="color: rgb(255, 102, 102);"&gt;Fire&lt;/span&gt;&lt;span style="color: rgb(153, 102, 51);"&gt;&lt;br /&gt;&lt;/span&gt;Sniper (thunder element) = &lt;span style="color: rgb(204, 204, 204);"&gt;Thunder &lt;/span&gt;+ &lt;span style="color: rgb(255, 204, 51);"&gt;Wind &lt;/span&gt;+ &lt;span style="color: rgb(51, 102, 255);"&gt;Water&lt;/span&gt;&lt;span style="color: rgb(255, 204, 51);"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mushroom Evolution Upgrades&lt;/span&gt;&lt;br /&gt;Every time you finish a map, you earn skill points which can be used to buy upgrades from the world map. The upgrades are adding a random gem or accessory at the start of the game, extending the time you have to finish a wave, earn cash over time (PICK THIS), increase max lives and increase max damage.&lt;br /&gt;&lt;br /&gt;I always pick cash over time, max damage, and random gem. I think the extra lives are useless, if you don't plan to loose any lives, and why would you, what's the use of getting extra lives lol. 50 lives are good and plenty.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mushroom Evolution Tips&lt;/span&gt;&lt;br /&gt;You want at least two level 6 PURE elemental mushrooms, and a lot of support mushrooms. Mainly slow, confusion, stun and teleport.&lt;br /&gt;&lt;br /&gt;Place the slow mushrooms infront of your damage dealers, the confusion mushrooms somewhere in the middle, and your teleport mushrooms at the back. It's best to position your mushrooms somewhere that the creeps will pass twice or more. Teleport mushrooms placed near the farm can save your ass from losing lives, or the game.&lt;br /&gt;&lt;br /&gt;For damage, you always want to go for the pures. Save clovers for your teleport mushrooms!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Final thoughts on Mushroom evolution&lt;/span&gt;&lt;br /&gt;LET US TURN OFF THE BGM!!! The sound effects are okay, but after hearing the freaking Battle hymn of the republic after an hour of playing it, it really makes you crazy. When you turn off the sound, sadly the sound effects also go away, which makes it boring. Either play with no sound effects, or suffer through the annoying back ground music. lol&lt;br /&gt;&lt;br /&gt;&lt;a style="font-weight: bold;" href="http://freetowerdefense.blogspot.com/"&gt;Mushroom Evolution Tower Defense&lt;/a&gt; is a nice game, I would play it more if I could turn off the background music while keeping the sound effects.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1471695709173260573-7775503976739729488?l=freetowerdefense.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://freetowerdefense.blogspot.com/feeds/7775503976739729488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1471695709173260573&amp;postID=7775503976739729488&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/7775503976739729488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1471695709173260573/posts/default/7775503976739729488'/><link rel='alternate' type='text/html' href='http://freetowerdefense.blogspot.com/2009/03/mushroom-evolution-tower-defence.html' title='Mushroom Evolution Tower Defense'/><author><name>John</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry></feed>
